![]() ![]() Then edit it's properties by right-clicking on it, and hitting properties. To make this change "permanent", you can create a new shortcut by right-click dragging it to your desktop. This also automatically enables -fakeTrackers. Sets your body height in meters, it uses this to calculate where to place your feet and hip trackers. If your game requires full body tracking, you can make PlayspaceMover spawn some fake trackers! The following options enable/configureĮnables and spawns fake trackers that follow your HMD around.Īlternative positioning scheme for the trackers Specifies which buttons you have to hold simultaneously on the right controller to toggle physics. Specifies which buttons you have to hold simultaneously on the left controller to toggle physics. ![]() If specified, disables ground collision (You probably should have gravity set to 0 if you use this tag.) How much force is applied when you try throwing yourself. How much force is applied opposing your velocity while in the air. How much force is applied opposing your velocity while on the ground. How much acceleration is applied to your y velocity every frame in meters per second. Physics will automatically be enabled anyway if you specify any of the options below though. Here's a list of some of the options, their defaults, and what they do. PlayspaceMover supports some basic physics! Click here for a video. This will set the menu buttons to move your playspace, and if you press both grip buttons simultaneously it will reset your playspace! Physics PlayspaceMover.exe -l 2 -r 2 -resetButtonMask 4 then press enter! This will set the A and X buttons to move the playspace, and if you press B and Y simultaneously it will reset your playspace! PlayspaceMover.exe -l 128 -r 128 -resetButtonMask 2 then press enter! Open a command line in the folder with PlayspaceMover.exe like so: I find the easiest way is to experiment using the command line, then set up a permanent config with a shortcut! This can be done through either a shortcut, or a commandline. You can change the default buttons by setting button masks in the options. PlayspaceMover can be configured to use different kinds of bindings, currently it only supports button presses. In VR, hold down either X/Y or the Vive menu buttons to drag your playspace!.While SteamVR is running, run PlayspaceMover.exe.Grab a PlayspaceMover executable from the releases page.Requires VR Input Emulator, which an easy installer can be found here.If you want to help support this kind of development, feel free to support me through google wallet ( ), paypal ( ), or through my Digital Tip Jar! Installation This is compatible with KinectToVR, and can run in tandem with any SteamVR app. This allows you to "climb" around certain games, and allows you to adjust your floor level on the fly. Lets you drag around your playspace by gripping certain buttons. On linux, the driver installer does not enable multiple drivers in steamvr config, so it must be done manualy.Playspace Mover has been deprecated! Check out OVR Advanced Settings on Steam instead: Playspace Mover.The driver is also new, upgrade it as well! Known Issues: The format of the config files has changed, so recalibration of everything is necessary when upgrading. Fixed distance from camera resetting when calibrating playspace.Smoothing can now be disabled completely by setting Smoothing window to 0.Changes to driver installation to make it easier to install.Added window naming for easier management of multiple camera setups.Added support for PS Eyes directly (using Camera API of 9100).After a few weeks of delays due to bug fixes, the full version is finaly released! This version features a bunch of QOL improvements, bug fixes, improved GUI and a linux build! ![]()
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